Multiple HUD Styles
- Five complete HUD families: Classic, Basic, Jota, ZXL and Only Icons.
- Shape variants include rectangle, square, circle, hexagon and line layouts.
- Mix styles, hide widgets and build unique combinations from the in-game panel.
Jota Dev fully customizable FiveM HUD with multiple visual styles, dedicated vehicle speedometers, drag-and-drop editor mode, performance optimization levels, stress & needs systems, seatbelt, bleed effects and complete player info — built for modern roleplay servers.
Explore the visual features of HUD FiveM Script by Jota Dev — screenshots and gameplay details that show how the resource works in real servers. Highlights include Full Settings Panel (/hud), Bleed Screen Effect, Advanced Stress System, Drag & Drop Editor Mode and more.
Fully customizable HUD settings panel that lets players personalize visible widgets, with preferences automatically saved across sessions.

Enhance immersion with a cinematic bleed screen effect featuring configurable intensity, damage thresholds, and full customization.

A fully configurable stress system with immersive visual effects, multiple stress sources, and flexible ways for players to recover naturally.

Customize every HUD element with an intuitive drag-and-drop editor, allowing players to move, resize, hide, and save personalized layouts.

Optional bathroom needs system with immersive animations, dedicated HUD indicators, and fully configurable gameplay integration.

It is a modern, fully customizable HUD script for FiveM with multiple visual styles, vehicle-specific speedometers, a drag-and-drop editor, performance optimization levels, stress and needs systems, seatbelt, bleed effects and live player information.
Players can open the panel with /hud or the default F7 keybind. From there they can change HUD styles, toggle widgets, pick optimization levels and enter editor mode to reposition every element.
Yes. The HUD ships with dedicated speedometer designs for cars, motorcycles, boats and aircraft, including Velox and ZXL car styles. Units can be set to km/h or mph from config.
Because the HUD updates continuously, players can choose Low, Average or High optimization so the interface stays smooth on weaker PCs and laptops. Servers can disable this option from config if preferred.
Yes. Stress, bathroom needs, bleed effects and the built-in seatbelt each have master switches in Setting.lua. Enable only the immersion systems your roleplay server needs.
Stress rises from combat, shooting, hard crashes, melee fights, malnutrition, being drunk and staying on low health for too long. When it gets high, the camera can blur, shake and feel dizzy — all configurable. To lower it, simply smoke, work out / do sport, chew gum, stay still for a while, or remain inside a relaxation zone. Servers can also hook items and the gym through exports so eating, smoking or training reduce stress automatically.
Yes, you can set the speed for land vehicles however you like, in kilometers per hour or miles per hour, but for boats it will always be nautical knots.
Detailed information on compatibility, dependencies, systems and configuration before purchasing
| Supported Frameworks | ESX, QBCore & Qbox |
| HUD Styles | Classic, Basic, Jota, ZXL, Only Icons (+ shape variants) |
| Vehicle HUDs | Car (Velox/ZXL), Motorcycle, Boat, Airplane/Helicopter |
| Systems Included | Stress, Pee/Poop needs, Bleed effect, Seatbelt, Optimization levels |
| Languages | EN, ES, FR, DE, IT, PT |
| UI Technology | React |
| Encryption Type | FiveM Escrow (Editable open) |
Resources are built and tested for ESX, QBCore and Qbox roleplay servers.
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